Comic Books: A Lost Art

Official Start Time: 7:30 p.m.
Date: 3/13/09
Official End Time: 8:00 p.m.

Comic books, like any other kind of literature, have been a major factor in the way we see the world around us. Their influence can be translated into the creative trends they inspire amongst readers; everyone wants to live an imaginary life where they symbolize a figure of power and authority. Storytelling has since grown not only in the form of graphic novels but in short stories and other publications that continue to inspire writers, readers, and artist to think outside of the box. The art however is dying fast as digital media gives reader fewer reasons to read and imagine a world not limited to the 425 X 344 pixel screen that seems to make comic books obsolete in an age of instant information.

Graphic novels themselves have evolved overtime as age old stories like Superman and Batman continue to adapt with current technology and trends that resemble no comparison to the Sunday newspaper they were once distributed on. Now, everything is digital and you'll find it hard to find an authenticate comic book that still believes they can survive off the paper back editions they might give out every month. The situation is compelling as many wish to bring back a dying art. The art has been resurrected, but in the form of cartoons that stimulate the adolescent mind the same way CSPAN does.

Its fair to argue that digital media tells a more vibrant story but I believe that this story has too many walls holding it back. The production of these films, cartoons, or even animations translates a picture that finds it roots in written literature that's more imaginative. The text, although linear and limited to the pages it was printed on, allows readers to believe and imagine what life would be like in places like Metropolis and Gotham City where mad men run wild and our only lines of defense are in caped crusaders who resemble gods in the authority they present over people who depend on their protection. There are no moving pictures and there are no limits to the thoughts and expressions that a simple paper back comic such as The Batman can stimulate in the creative minds of adolescents who are often caught adrift in an age of instant information.

There are exceptions to the rules as documentaries, films, and other media based work that is able to stimulate the adolescent's mind the same way a new york time best seller might but there is still a clear distinction in the written foundation that makes these stories so powerful. For instance, a documentary like "Super Size Me!" does a great job of stimulating conversation and spreading awareness about the dangers of eating fast food and how future generations should respond to the obesity epidemics that is slowly killing off their healthy future. The written foundation and planning is what make a film like Super Size Me! so stimulating. Not every film is like this, and not every piece of literature is as stimulating as The Batman.

As a final summation, the art is dying fast. Digital media has definitely claimed its role in the development of children across the board and there is no question as to the negative or positive affects this form of media can have. Moderation is key when it comes to the development of adolescent minds and how digital media, graphic novels, or documentaries will affect the decisions our youth make today or in the future to come.

Sincerely, Hector Guzman
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